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articles:gaming:202200202-dead-space-on-linux-mint [2022/02/05 21:03] tom |
articles:gaming:202200202-dead-space-on-linux-mint [2022/02/05 21:19] (current) tom [Final Thoughts] |
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+ | One of my favorite gaming experience on the Xbox was Dead Space. There' | ||
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+ | I took quite a few screen shots of the game and added mostly my own captions to them just to show how much fun I was having once I actually got the settings dialed in. You Dead Space fans may appreciate some of these screen shots. | ||
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The game crashed six times, which is acceptable to me. I'd rather crash a few times than live under Microsoft surveillance. There was a bug for me and that is landing in zero gravity -- sometimes Isaac would just die. I sort of got around this by making sure to save multiple times if possible. But I think there may be a better solution that I didn't think of until the last level. The final level was super buggy. This is the planetside level where you move the marker to and fro and lifting draw bridges. Well, sometimes the draw bridges would just float away and sometimes the marker would float a way and during these unexpected events sometimes the game would nearly freeze. I got frustrated and went online and people were saying that having Vsync turned off could cause problems. So, I turned Vsync off in Nvidia and on in Dead Space options. I also set the framerate down to 30, but I suspect I didn't need to. And it worked. The game was a little harder to control, but the bugs disappeared. About halfway through the level you do a zero gravity run, and I had Vsync off for that and I immediately died for no reason. I turned Vsync back on for the zero gravity run and there was no crashes. | The game crashed six times, which is acceptable to me. I'd rather crash a few times than live under Microsoft surveillance. There was a bug for me and that is landing in zero gravity -- sometimes Isaac would just die. I sort of got around this by making sure to save multiple times if possible. But I think there may be a better solution that I didn't think of until the last level. The final level was super buggy. This is the planetside level where you move the marker to and fro and lifting draw bridges. Well, sometimes the draw bridges would just float away and sometimes the marker would float a way and during these unexpected events sometimes the game would nearly freeze. I got frustrated and went online and people were saying that having Vsync turned off could cause problems. So, I turned Vsync off in Nvidia and on in Dead Space options. I also set the framerate down to 30, but I suspect I didn't need to. And it worked. The game was a little harder to control, but the bugs disappeared. About halfway through the level you do a zero gravity run, and I had Vsync off for that and I immediately died for no reason. I turned Vsync back on for the zero gravity run and there was no crashes. | ||
- | + | ===== Final Thoughts ===== | |
+ | Nextime, I will play the game with the following settings: | ||
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+ | * In Nvidia Configuration > OpenGL > uncheck Sync to VBlank | ||
+ | * In Dead Space > Visuals > Vsync > Off (unless in zero gravity or when moving the marker when planetside. | ||
+ | * In Steam > Dead Space > Properties > General > Launch Options > type " | ||
+ | * Definitely play with Xbox One controller (plugged in). | ||
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+ | Happy Hunting! | ||